MOHZANA, M. Evaluation of the Use of Gamification in Language Learning for Students in Indonesia. International Journal of Language and Ubiquitous Learning, [S. l.], v. 1, n. 4, p. 275–288, 2024. DOI: 10.70177/ijlul.v1i4.681. Disponível em: https://www.journal.ypidathu.or.id/index.php/ijlul/article/view/681. Acesso em: 6 jul. 2025.